Rules

We use the EBI ruleset: no points, no advantages, only submissions. Adults compete in 4-minute rounds, kids in 3-minute rounds. If there's no submission, the match goes to overtime. Kids overtime uses full mount, adults use back control or top armbar.

Divisions

Brackets are built by age, weight and experience once registration closes, so everyone gets a fair match. Typical breakdown below. Confirm the current split for each event on Smoothcomp.

Kids and teens

Kids and teens divisions
DivisionAgeWeight (kg)Match length
Kids 16–7-30 / +303 min + 1 min OT
Kids 28–9-34 / +343 min + 1 min OT
Kids 310–11-38 / +383 min + 1 min OT
Kids 412–13-42 / +423 min + 1 min OT
Kids 514–15-50 / +503 min + 1 min OT
Teens 116–17-60 / +604 min + 1 min OT

Juveniles follow white belt adult rules and timing, and may also enter Absolute if they want the extra challenge.

Adults

Adult divisions
BeltWeight classes (kg)Match length
White-66 / -77 / -88 / -99 / +994 min + 1 min OT
Blue-66 / -77 / -88 / -99 / +994 min + 1 min OT
Purple-66 / -77 / -88 / -99 / +994 min + 1 min OT
Brown-66 / -77 / -88 / -99 / +994 min + 1 min OT
Black-66 / -77 / -88 / -99 / +994 min + 1 min OT

Masters (30+)

Masters (30+) run the same belt, weight and timing structure as Adults.

Open weight

No weight limit. Any belt, any size.

What happens if nobody taps

4-minute rounds, submission only. If regulation ends with no tap, it's one overtime round each in back mount or the spiderweb. Still tied after that? We rerun overtime under the same rules until there's a winner.

  1. Fighter A starts on top

    Referee's call: back mount with hooks in, or the spiderweb (armbar with the attacker on top). Fighter B's clock starts the moment it locks in. An escape or a submission stops the clock, and that time is what Fighter A has to beat once the roles swap.

  2. Roles swap

    Fighter B takes the top position and Fighter A's escape is timed. The fastest escape or submission wins.

  3. Still tied?

    We rerun overtime under the same rules until there's a winner.

Kids divisions: overtime is in full mount instead, for safety.

Rules by age group

Kids

  • If a division doesn't have enough competitors, kids and teens may be merged into the next weight class, or an age group up to 2 years older.
  • Not comfortable with the adjusted matchup? You can withdraw your child and get a free registration for the next event.
  • 3-minute rounds, submission only. No submission in regulation means one overtime round each, in full mount control (for safety). Fastest sub or escape wins. Full or half guard, side control, and knee-on-belly all count as an escape for the bottom player. The top player can take the back as long as control of the bottom player is never lost.

Juveniles

  • Juveniles follow the same rules and timing as white belt adults.
  • May also enter Absolute if they want to challenge themselves further.

Adults

  • Tournament style: only the winner advances, with a third-place fight for bronze.
  • 2 in a bracket: one match decides it.
  • 3 in a bracket: comeback bracket, with a shortcut for the bye winner.
  • 4+ in a bracket: single elimination. Losers of the semifinals fight for bronze.
  • Weigh-ins must be done at least 1 hour before your fight (2 hours recommended).
  • Missed weight? Forfeit the match and follow the diet next event.
  • Long-sleeve rashguards and spats are allowed, but you must weigh in wearing them if you plan to compete in them.
  • 4-minute rounds, submission only. No submission in regulation means one overtime round each, starting in back mount or the spiderweb (armbar with the attacker on top). Still tied after that? We rerun overtime under the same rules until there's a winner.
  • Absolute division: the heavier athlete must pursue the action during regulation time. The lighter athlete won't be penalised for disengaging, but the heavier athlete can be penalised for failing to initiate or chase the fight.

Five ways to get your hand raised

What's legal, what's not

Kids: upper-body attacks only. No guillotines, anacondas, darces, or wrist locks. No spine-risk submissions.

Using any illegal technique results in immediate disqualification. No second chances.

If the edition is in a ring

Still got questions? Read the FAQ